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1. Space Dandies, the sexy cool space gentlemen (and ladies) baby! - in Alliance and Corporation Recruitment Center [original thread]
What we offer: New, Returning, & 'bitter vet' Player friendly Voice Comms (Discord) advice for all things in game(if it's not about game, reap your rewards!) Industrial backbone PvE PvP (on occasion) activity across all TZ (Time...
- by Pelea Ming - at 2017.05.18 06:13:08
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2. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Which no doubt is why they're getting ready to nerf range boosts to RLMLs, lol.
- by Pelea Ming - at 2017.05.12 23:17:22
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3. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
naa, those questions are easy to answer: "That's how CCP designed the meta"
- by Pelea Ming - at 2017.05.12 13:26:24
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4. two lines of tabs for chat channels - in Player Features and Ideas Discussion [original thread]
"We can doo eet, all night long!" +1
- by Pelea Ming - at 2017.05.11 18:10:38
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5. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
that and I remember their last pass at Laser cap issue, and after some tweaks following the main change on them (they did this pass when tiericiding T1 BS), they announced themselves quite content with it overall, and stated that they doubted they...
- by Pelea Ming - at 2017.05.09 20:30:54
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6. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
tbh, I don't really expect anything towards laser cap use, as they are apparently balanced just fine for Apocs and Navy Apocs in both PvE n PvP, and apparently they're also fine with them for 'baddons in PvP. As for how useful such a Storyline XL...
- by Pelea Ming - at 2017.05.09 20:24:45
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7. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Don't get me wrong, I don't want it to become the 'goto' (beyond possibly for amarr ships, since they have more PG to start with... yes, yes, I know, lasers eat that up quick, but still!) cap mod... well, ok, with the new cap rechargers, I can see...
- by Pelea Ming - at 2017.05.09 14:58:56
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8. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Oh, don't get me wrong, I'm definitely NOT against them proceeding with the stated plans for the cap rechargers! I just think that a Storyline XL Cap Battery similarly (but diametrically) themed to the 'Micro' could still be pretty damned useful.
- by Pelea Ming - at 2017.05.09 14:53:13
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9. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: 100% support xl, if I can fit a large pb acid on my maller, I should be able to fit an XL on its big brother the Abaddon. ... aaand, working around the epeen contest there, exactly what I'm thinking!
- by Pelea Ming - at 2017.05.09 09:46:34
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10. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
considering that they require, wha,t 100,000 PG? lmao, no, no, 'cap mod' in my last post specifically referred to capitol ship mods. I'm more thinking that we could all use and benefit from some sort of XL, yet sub-cap, battery!
- by Pelea Ming - at 2017.05.08 20:50:31
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11. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: We tried letting BBs fit capital mods.... It managed to make t3s look underpowered in comparison Thankfully, I'm really not asking for cap mods to be fittable to a BS, as I know that cap ships are such a 'step up' i...
- by Pelea Ming - at 2017.05.08 11:01:03
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12. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
I'm not going to share my pvp fits, b/c I don't want to, but I do have several fits that are pvp-oriented and make use of oversized prop mods that I feel do quite well. That, and, to quote you... since you seem to like to ask this of others, yet ...
- by Pelea Ming - at 2017.05.08 10:51:11
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13. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Ok, gents, let's not devolve this into an epeen measuring contest (cause mine is bigger!) Take your frustrations out by commenting against each other in creative ways that involve the thread's intended content!
- by Pelea Ming - at 2017.05.08 00:30:31
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14. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
I can fit an oversized AB on just about any T1 ship from Frig to BC, it only gets iffy if I'm trying to run an oversized MWD, but even then, there are options.
- by Pelea Ming - at 2017.05.07 18:32:11
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15. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Blade Darth wrote: Pelea Ming wrote: Ofc, as we all know, the Abaddon just has too many cap issues to seriously use it as it's hull bonuses suggest... namely, a tanky, laser-death spewing, brawler. https://i.imgflip.com/1dxet4.jpg Use it ...
- by Pelea Ming - at 2017.05.07 12:00:34
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16. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi wrote: The problem with the Abbadon in particular is: it has a low base cap pool, and it takes longer to regenerate that pool than most other battleships. If you don't run it with a cap booster, you're going to have a bad ti...
- by Pelea Ming - at 2017.05.07 11:58:24
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17. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
tbh, I hardly ever want an overrsized prop mod on a ship with turrets... cause, you know, tracking issues. However, this does, by default, give launcher fitted ships something of a psuedo-OP level advantage... which is mitigated to a small-ish ext...
- by Pelea Ming - at 2017.05.07 09:38:50
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18. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
actually, if I'm running any frigate that needs a cap mod, I almost exclusively goto a Micro, as they are easy enough on fitting to work well, and still provide enough cap that it beats out a cap regen mod typically.
- by Pelea Ming - at 2017.05.04 13:42:44
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19. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
hmm... well, this is why I was thinking of mebbe just having it be a Storyline only version, like in the case ofthe Micro... that would allow a little extra leeway in the stats on it I think.
- by Pelea Ming - at 2017.05.04 06:26:58
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20. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Also, I still think an XL Cap Batt is a good idea... sure, arguments can be made that it isn't needed, but lets be honest, if we really wanted to, we could come up with 'reasons to not' for alot of things. I just think that, timing wise, since CC...
- by Pelea Ming - at 2017.05.03 13:46:47
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